Cloak of Shadows (712)
Posted By Nilven
Comments and Questions by Desorceri / Eredhen
Another post by Nilven
Posted by Nilven as an announcement on Sorcery changes.
(Sorcerer Discussion Board / January 13, 2003)
The following is just a design concept
whose exact details have not been fully decided upon nor approved. The concept
is a unique one and as such the parameters stated here will probably undergo a
lot of change before they are complete. Originally, the concept was rejected
because of various balance concerns. After explaining some of the restrictions I
had in mind, the idea was able to get reserved support.
Note that because of this spell's unique position in the game, it's subject to
much revision to get it right as well as completely being scrapped if we decide
it's not a feasible project coding-wise or balance-wise. The latter option is
just a worst case scenario type of thing if the spell proves too difficult to
balance, I foresee the coding as doable, although quite complex and lengthy. I
don't intend to just scrap a project after I and the rest of the team have put
work into it.
As my posts in other areas of the boards have indicated, I'm not a big fan of
conventional DS spells. There are only so many spells you can have that add +20
to DS without those spells becoming tiresome. 712 will hopefully be that kind of
unconventional spell.
I don't really see DS or TD as a major problem of the sorcerer profession. What
I do see as a problem of the sorcerer profession is that if a sorcerer gets hit
even for a minor amount of damage or a small stun, it'll usually result in
death. If a sorcerer is incapacitated, he'll usually die. In a good number of
areas (for example), if a sorcerer gets call-winded, or to a lesser extent just
stunned for 2 or 3 rounds, he's minced meat. Most sorcerers can often survive
the first, and most times even the second hit, but anything past that and
they'll be spending lunch at Lorminstra's place.
Cloak of Shadows is probably going to have a retributory aspect added to the
spell. It will be a backlash type of spell, except it won't backlash damage,
it'll backlash spells. This concept was originally inspired by Romulus's
defensive maelstrom idea. In short, he had the idea that a maelstrom could be
cast by a sorcerer to surround himself and anything trying to attack him would
be injured.
Cloak of Shadows will help to alleviate that issue above somewhat, by acting as
a retributory spell shield. Now, that probably doesn't make much sense yet, so
keep reading.
A sorcerer will cast CoS and he will then select what sorcerer-list spell he
wants to use as his retributory spell. This won't be a constant, the sorcerer
can choose a different spell every time he casts 712. The way in which this
selection will be made has not yet been decided, it may be done by casting that
spell immediately after activating the 712 spell shield, or we may utilize some
verb like CHANT or a verb that we create for this purpose.
Now, the sorcerer has his spell shield active and goes out hunting. He's minding
his own business when a big bad tsark swings at him, and misses. This will NOT
activate the spell shield. It's supposed to be a retributory type of spell and
misses will not do anything special.
However, lets say the tsark hits the sorcerer and stuns him for 4 rounds. The
spell shield will then activate, and cast whatever retributory spell the
sorcerer has selected on the tsark, using a normal CS/TD warding roll.
Basically, what this spell has just done is it has allowed the sorcerer to cast
a spell at the tsark after being incapacitated. It'll allow one spell
"lash" per hit that the sorcerer sustains. There will be strategy
involved in choosing which spell you want to store for your retributory hit
based on the area you're hunting.
Not sure you can kill the thing with MD or DC? Try torment if you're willing to
use it while stunned, that way the thing will be dead or you'll be dead but the
latter is probably likely anyway if you don't kill it.
Don't want to use Torment? Use Mind Jolt to incapacitate it.
Is it an area that swarms a lot and incapacitating one creature won't do you any
good? Try using Quake.
As you can see the options that this aspect of the spell will provide will be
varied. There will likely be some restrictions on what spells can be used and
how they can be used. For example, I don't see you being able to aim a limb
disrupt on a spell lash, it's something I see as more reflexive than controlled.
The spell will still drain mana when cast from the shield, and the shield will
probably require intermittent infusion of mana into the shield to keep it
running. There are couple of other modifiers I'm thinking of that I'm not ready
to discuss yet.
Finally, don't expect this any earlier than mandatory reallocation at the
earliest. As has been indicated, and as many of you have surmised, there's
something rather big related to mandatory reallocation. To release something so
new prior to that would be shortsighted, even if it was ready, which it isn't,
in fact coding has not yet begun on this project.
And lastly, recall that nothing here is written in stone, mostly it's written in
sand for the time being. Please, I'd rather not see sorcerers posting the
following two days from now: "Nilven posted that we'll definitely get such
and such" or "Where's the retributory aspect of CoS, I thought it was
coded already." If that becomes the case, expect me to be much more
tightlipped about our plans in the future.
Comments, thoughts? Post them in the Sorcery Spell folder.
Nilven
Comments and Questions by Desorceri, January 14, 2003
I think this is a great spell idea.
The idea of feeding it mana to keep the counter-attack spell running sounds a
bit "bard song-like" if not laborious. In such cases, can the drain be
automatic or shall we all be making a script/macro? While creating the code to
choose the counter spell, can you also create an on/off code for the spell?
Since this is a counter-attack and basically a "last effort" spell,
can some skills or stats be applied to help increase the effectiveness of the
spell? (i.e. a fraction of spell aiming, dex bonus, wisdom bonus, discipline
bonus (force of will), or combination of skills/stats can be added to the CS)
Or if we don't want the spell to be affected by stat/skill bonus, perhaps it can
be like sacrifice and only give that powerful counter-attack once every 20
minutes.
Would only attack spells be allowed as the back-lash or perhaps say 108 or 130?
If only attack spells are allowed, would they only be from the 700 list or
400/100 too?
How high up the 700 list would be allowed? 20? 50? 75? 99?
And lastly, how would this affect other players?
Steven/Desorceri
Comments and Questions by Eredhen, January 14, 2003
Nilven,
I very much like the idea. I was hoping that this type of thing was what
you were talking about when you mentioned that there would possibly be more to
the spell. It reminds me of both the defensive maelstrom and the nethershield.
I understand that the entire thing is tentative, but I have one concern -
that being the use of mana at the point of strike.
We have already fed mana into the CoS to designate the retributive spell.
This 'sets up' the strike. We must also feed mana into the CoS to keep the
retributive spell active. I can understand both of these as it takes mana to
designate the spell, and mana to keep the full power of the retributive strike.
In each of these cases I have control of the mana flow and can decide when and
if to infuse more mana into the spell.
However, if I am stunned and the spell strikes, it will attempt to use my
mana for the strike. If I have a great deal of mana still that's no problem. If
I don't have enough my nerves are fried. Second shot comes around and I'm toast
anyway because of nerve damage - exactly what I was trying to prevent by using
the spell.
If mana has been infused to start the spell, and mana has been infused to
keep it active, why must it draw more mana at strike?
Would it be possible to set up a 'pool' (limited by certain factors) that
the strikes could draw from first? When we first designate the retributive spell
we cast the spell and set up a mana pool. This pool starts out with as much mana
as the spell set as the strike spell, but can hold more mana than just that
amount, based upon or limited by certain factors. This pool slowly drains over
time, requiring the infusing of more mana into the pool to keep the spell
active. Mana for all strikes are drawn from this pool. If the pool falls below
the amount needed for the spell it would either not strike or draw mana from us
(however the spell is set up). If it falls to zero the retributive spell ends.
We would also need a way to assess the mana pool - how much can this one
hold, how full is it, do I need to recharge it now... etc. It would also be nice
to be able to drain the pool at will, or change the retributive spell as
desired.
Eredhen
Posted by Nilven, January 15, 2003
Area effect spells like FI and FM won't be focusable so I don't
think we'll be including them as usable with the spell shield. I'm not sure yet
on non-sorcerer list spells (like 410) being utilized in the spell shield.
Nilven
From Changes to Existing Spells
under the GSIV preview pages
712 Cloak of Shadows
This spell will retain its defensive capabilities, but will have an added
retribution effect. If a sorcerer casts this spell at herself and CHANTs
the number of an appropriate spell (see table below), the spell will be cast at
the target if the sorcerer endures a physical attack.
| Sorcerer Base Circle | Minor Elemental Circle | ||
| 701 | Blood Burst | 409 | Elemental Blast |
| 702 | Mana Disruption | 412 | Weapon Deflection |
| 703 | Forget | 413 | Elemental Saturation |
| 705 | Disintegrate | 415 | Elemental Strike |
| 706 | Mind Jolt | 417 | Elemental Dispel |
| 708 | Limb Disruption | ||
| 711 | Pain Infliction | Minor Spirit Circle | |
| 713 | Nightmare | 102 | Spirit Barrier |
| 715 | Curse | 106 | Spirit Fog |
| 716 | Disease | 110 | Unbalance |
| 717 | Evil Eye | 111 | Fire Spirit |
| 718 | Torment | 115 | Spirit Burst |
| 719 | Dark Catalyst | 118 | Web |
| 130 | Spirit Guide | ||