Evil Eye (717)


Posted by Nilven

Nilven's Impressions

Comments by Prestius

Suggestions by Kevralynn


Posted by Nilven, in Announcements for Sorcerers
As part of a post describing upcoming changes
January 30, 2003

717 - We're looking to do something with this spell, this likely will not be around mandatory reallocation or even shortly after. It is a low priority at this point.


Nilven's Impressions (in response to questions), January 31, 2003

Well, I was under the impression that most sorcerers don't get any use out of it since it's rather difficult to get the warding needed to even make critters run away for good, much less the death warding. Which is good, because any spell that causes instant death should have a relatively high-warding requirement but I've never really been able to use it on like-leveled creatures with a few notable exceptions (one of them very notable, any 60ish sorcerers know what I mean). I love the spell but several have posted that they don't get any use out of it. I don't know what others' experiences are, so let me know.

Nilven


Comments by Prestius, January 31, 2003

>> I love the spell but several have posted that they don't get any use out of it. I don't know what others' experiences are, so let me know. <<

I love the spell as well. I'd really hate to see it go. If I were to tweak it, I'd add the "drops all their crap" feature ala an Empath spell that does a similar thing. We already have two other spells that leave us with no corpse and no stuff, I'd like to see this aspect go from Evil Eye.

I'd also like to see the ability to force an effect. In other words, at various wardings, the critter either sits there in fear, runs to the next room, drops their weapons and runs to the next room, runs away never to be seen, and drops dead on the spot. I'd like to be able to say, pick "sits there in fear" and if I ward high enough, I get that effect, even if I ward higher than the threshold for the next effect.

I love the Remote Evil Eye capability too. You definately need to look at the code, though. It's buggy and sometimes takes on the CS of the first critter you hit, occaisionally doesn't work at all.

Please don't can this spell. It's one of my favorites.

-Prestius


Suggestions by Kevralynn, February 9, 2003
In response to a post asking that Stance be affected

I agree, forcing stance would be a great little addition to Evil Eye.

Currently my ideas are for 717:

Lower endroll for effects *except* death.
Get rid of the critter running to another room.
Make different effects useful - such as stance changing, stunning (I think 717, being a high lvl spell should provide the highest stun possible), making the critter kneel, drop its weapons.
On the death crit - it drops ALL its gear not just what it has in its hand, like the Empath spell.
Get rid of You Gesture at >target<. Just make it You Stare at >target<

I'd really like this to be pushed as an auxillary spell in regards to FI, over a pure hunting spell. It would stun and knock down a critter preparing it for Implode.

K