Eye Spy (707)


Posted By Nilven

Suggestions by Eredhen

Suggestions by Parfyon

Suggestion by GM Solli

Update by Eredhen

Suggestions by Querthose

Suggestions by Hadiar

Another Suggestion by GM Solli

Suggestions by Tarakan

From GSIV Preview


Posted by Nilven as part of an announcement on Sorcery changes.

(Sorcerer Discussion Board / January 30, 2003)

707 - This spell will be overhauled quite a bit. So far what's in the works is a removal of the ten minute capped duration, the ability to LOOK at people and items, the ability to LOOK IN/UNDER/BEHIND/ON objects, the ability to read the descriptions off of items, the ability to INSPECT the items of a person, Morse code via blinking and wing flapping, and whatever RP suggestions I can get. The eye will also be appropriately named based off the eye color of the player. This isn't a high priority, but it'll make it in time for mandatory reallocation unless I get hit by a bus. I've done quite a bit of coding on it already.


Suggestions by Eredhen, January 27, 2003

Casting verbs:

 prep 707 <verb>

  - <color> defaults to the eye color of the caster if not specified. A color can be specified with the <color> verb.

  - <creature> defaults to the floating bat wings eye. Other specified creatures include spider (8 legs) and bird (bird wings instead of bat).

Action verbs:

LOOK (Tell eye look <name/item>)

 - gives a description of a person or item, just as if we 'look'ed at them/it.

- The floating/spider eye turns towards <name>.

 - They floating/spider eye appears to be looking at you.


PEER (Tell eye peer <name>)

 - The floating/spider eye peers intently at <name>, its iris expanding.

 - The floating/spider eye moves in front of you, it's <color> iris fixed upon your face.


GAZE (Tell eye gaze <name>)

 - The floating/spider eye shifts its gaze briefly towards <name>, it's pupil contracting.

 - The floating/spider eye shifts its gaze briefly towards you, it's pupil contracting as though judging you.


NUDGE (Tell eye nudge <name>)

 - The floating/spider eye hovers/skitters into <name), dripping gore all over him/her.

 - The floating/spider eye hovers/skitters into you, dripping bloody gore all over you.


POKE (Tell eye poke <name>)

 - The floating/spider eye makes itself a nuisance, continually ramming into <name> in various places.

 - The floating/spider eye makes itself a nuisance, continually ramming itself into you in various places.


SEARCH (Tell eye search)

 - allows for searching, just as if we were in the room. 402 applies.

 - The floating/spider eye hovers/skitters all over, pausing from time to time to peer intently in various places.

 - gives a search RT


HIDE (Tell eye hide)

 - allows the eye to hide / gives hiding RT

 - If successful, no messaging. Good chance of success because it's easier to hide an eye than a whole person.

 - On failure: The floating/spider eye is darting from shadow to shadow.

 - On bad failure: The floating/spider eye is obviously trying to find a place to hide.


SNEEZE (Tell eye sneeze <name>)

 - <Name> is optional

 - Without <name>, the eye shakes violently, spraying gore all over.

 - With <name>, the eye shakes violently, spraying gore all over <name>.

Suggestions by Parfyon, January 27, 2003

TELL EYE LOOK AT <person>
 (Sends you the person's appearance, visible health, perhaps shortened version of their inventory? (Maybe just the short form of their items' descriptions? Trying to keep the imperfect style of the spell.))
 2nd person: something to the effect of "A floating eye slowly circles about you, showing only a blank stare to meet your gaze."
 3rd person: something to the effect of "A floating eye drifts around Soandso."

 TELL EYE LOOK AT <object>
 (Gives the object's description. Not sure how to preserve the imperfect vision aspect of the spell with this one.)
 3rd person: something to the effect of "A floating eye is momentarily fixated with <the object>."

 TELL EYE WATCH
 (Imperfect surveillance - transmits room entrances and exits for players and creatures, deaths, resurrections, clouds, and other significant changes in the spiritual or elemental balance of the area.)
 3rd person: Intermittently sees "A floating eye drifts about, staring intently at all that occurs." OR "A floating eye weaves through the area casting a sharp glare at everything it passes." and so on.

 TELL EYE HIDE
 (Attempts to hide the eye. My two cents is that area hiding effects should be at least doubled and the influence of the caster's Hiding skill at least halved.)
 1st person: You position your floating eye out of sight. OR You are unable to conceal your floating eye.
 3rd person: Duh, doesn't see anything.
 It should be possible to hide the eye and then instruct it to watch. Of course, there would be no 3rd person scripts in that event. Also, telling the eye to look at a person or object should remove it from hiding. Requiring it to get up close and unconcealed supports the imperfect vision idea nicely.


Suggestion by GM Solli, January 28, 2003

>For everyone requesting messaging when you look at someone, don't you think that would get a little annoying, especially if you're looking at a lot of people

How about if the messaging only appeared to the person being looked at, since the eye is focused on them? No room messaging for any of the looks/inspects.

Solli, out of his element


Update by Eredhen, January 28, 2003

>For everyone requesting messaging when you look at someone, don't you think that would get a little annoying, especially if you're looking at a lot of people? Even more so with items, I'd think. - Nilven

True... since it could become annoying just remove the messaging for LOOK. Instead, INSPECT could be added with the previous LOOK messaging and LOOK has no messaging.

For the casting verbs I listed, change the <creature> option to: Defaults to no wings (just a floating eye). Specified creatures include bat (bat wings), bird (bird wings) and spider (8 legs). When people look at the eye they see a detailed description of the form. Otherwise they would see:

 Default: A disembodied floating eye
 Bat: A bat-winged flying eye
 Bird: A bird-winged flying eye
 Spider: An eight-legged eye

I liked Parfyon's WATCH verb.

For HIDE, the caster should receive a message for success/failure. I liked Parfyon's 1st person messages. I don't think LOOKing at a person or object should remove it from hiding, but INSPECT should. Other verbs would give the same messages we get when we try to do something in hiding that nobody can see.

 Eredhen

Suggestions by Querthose, January 28, 2003

I'd like to see the eye do a couple of fluff actions:

tell eye to glare <player>
"The floating eye glares at you menacingly"

tell eye to stare <player>
"The floating eye stares at you intently, much to your discomfort"

tell eye to inspect Querthose's harness
"The floating eye hovers next to your finely spun dark spidersilk harness for a moment and quickly floats away"

tell eye to cry
"A murky tear drips from the floating eye, landing on the ground with a soft "plop""

tell eye to dance
"The floating eye begins to move lazily around the room in circles, you would almost swear it's trying to dance with you!"

Querthose('s Player)


Suggestions by Hadiar, January 28, 2003

I really like the idea of having different appendages for Eye Spy. It would let us add our own little personal touches, instead of every Sorcerer having the obligatory "floating eyeball."

How about a frog-legged eyeball? Or a stilt-legged eyeball? Or a bouncing eyeball? A four-legged eyeball? An insect-winged eyeball? A finned eyeball?

As for another possible mechanic, how about the ability to make the iris glow momentarily? One of the guild tricks proposed for the Sorcerer guild I was most looking forward to was the ability to make our eye glow in any color. Would it be possible to retain some of that idea and apply it to eye spy? Much like:

tell eye to glow <color>
The iris in a floating eyeball suddenly flashes a bright <color>, and quickly returns to normal.

Perhaps an illusion for eye spy, also. Since you can't cast 405 at an eye and see who it belongs to (I don't believe you can, anyway... not sure if I've ever tried,) like you can with a familiar, how about a way to wrap an image of yourself around the eyeball? Example:

tell eye to illusion
Wisps of ether emenate from a floating eyeball, slowly coalescing into the shape of Hadiar, before dissipating on the wind.

Another idea I had is a bit masochistic, but how about a self-destruct? Or an illusionary self-destruct? Not sure if this would actually destroy the eye or not?

tell eye to explode
A floating eyeball begins to quiver violentally before exploding in a shower of blood and gore.

The eye also needs to the ability to follow someone. And maybe some cutesy tricks, like loops and lazy-eight's.

Oh, and my final request. Please make it clear whether this spell is simply an illusion or not. If it's an illusion, there's no reason we should actually incur an injury if the spell's duration should expire with the eyeball in a different room. A severe stun, perhaps. But not an actual missing eye.


Another Suggestion by GM Solli, January 28, 2003

>tell eye to explode
A floating eyeball begins to quiver violentally before exploding in a shower of blood and gore.

How about combining that with return? The people in the eye's room see an explosion, but that's just an illusion - actually, it's zipping back to your socket.

Solli


A Suggestion by Tarakan, February 2, 2003

GM Nilven,

I'm not sure why you've worked so hard on Eye Spy (707) when most of us would have preferred our precious GM coding resources invested elsewhere, but given that's where your energy currently is, please consider the following suggestions for its final version:

1. Make hiding much harder when an eye is in the room.
2. Add a synergistic benefit for joined sorcerers utilizing 717 when each has 707 active.
3. Increase the powers/functions of the eye with additional ranks of sorcery known.
4. Make the eye vulnerable to a 717 attack and to both the elemental and spiritual dispell spells (but with bonuses in warding against each).
5. Make stealing much easier to spot but equally easy to actually perform against someone using an eye in the room

One of SGM Warden's ultimate goals from the critter perspective is to have groups with synergistic attack bonuses; it only makes sense that players start getting such benefits too. While a herd of sorcerers benefits defensively from being in a group, one would think that there should be some means to interconnect our powers to create a benefit greater than any single sorcerer could produce. Perhaps again this would be a good idea for a guild power, but it also seems worthwhile to explore a benefit to 707 and 717.

Tarakan


From Changes to Existing Spells
under the GSIV preview pages

707 Eye Spy
This spell will receive an overhaul and have many new roleplaying options added to it. Not only will the eye popped out be the color of your actual eye, it will also have many new verbs to use with TELL EYE TO. Some of the new verbs are LOOK IN/UNDER/BEHIND/ON, INSPECT, READ, REVOLVE, HOVER, STARE <person>, CRY, ROLL, BLIND, SNEEZE, and more!