True Hybrids


Question from Nilven

Response by Kithus

Kevralynn's Doubts

Kithus to Kevralynn


What Would Make us True Hyrbrids? By Nilven, February 16, 2003
(After some discussion about access to both Major Circles)

Now this discussion could be very usefully interesting. Other than access to major spheres and separation of mana, what would you want sorcerers to be able to do that would truly define them as hybrid casters?

Nilven


Response by Kithus, February 16, 2003

Separating the dispels to only work on their type of magic would have been a good start.

Elemental detect should be changed so that sorcerers have an easier time detecting any spirit spells, while perhaps a slightly harder time than wizards with elemental spells. In its current form I can't seem to detect much and end up having to go to a bard just to see what an imbedded item is.

Honestly I think the two things you are excluding are what would make sorcerers real hybrid casters. It would add a lot of diversity to sorcerers if we had access to both major spheres as well. There is no way we could perfect all both elemental and both spirit lists but we could make choices of how far we want to go on each. I don't see this as being over powering in any way. The only problem I could see is that wizards would cry bloody murder if you made major elemental available to another profession as they wouldn't have two profession specific lists then.

I can see a lot of new types of sorcerers emerging if both major spheres were opened to us for mandatory. The most obvious would be the bolter with the major elemental circle. The major circles would also allow for a better type of "war sorcerer" if one wished to pursue that path. It would also give sorcerers the unique ability (If trained for it) to imbed any spell of any minor or major circle.

Is the idea to give sorcerers access to the major circles even feasible? Honestly I'm not sure I could see a problem balance wise with the idea. We'd still only be able to get so many spells per level. Anyone trying to be a master of all the spheres would end up pretty bad at everything and with short durations of every spell type. Would this be a consideration or is it something that no one is even willing to look at as an option? If it isn't even something that would be looked at and considered (or has been considered) would you mind telling us why this idea is not feasible?

The divided mana circles would make sorcerers more useful to other professions. We should be the masters of channeling mana as we are the only ones capable of using both elemental and spiritual mana. However that depends on if the mana in the world is divided that way. However it could get extremely limiting for team work and such. Sorcerers tend to be the least likely of the magical professions to group hunt anyways and a wizard and cleric (for example) hunting together would be completely unable to share mana. Its a thought but I don't think it would matter to me either way.

Kithus Norrak and his dragon


Kevralynn's Doubts, February 16, 2003

Nice idea, but I don't see it flying. Too overpowering. The extra DS, the extra abilities would make us unkillable. I'd also say it would take a good deal of individuality from certain professions, such as charging wizards. There's also a reason as to why MsS aren't allowed to be imbedded under normal circumstance - not everyone should have access to heroism, bravery etc.

I never see this happening, even though I do like the idea. I wish I had heroism.

Perhaps we could gain access to the other circles though; Perhaps at birth, we could choose two of the four (sorcery is automatic) in which would like to master. The tp cost for these two circles would remain the same. The other two would be doubled so we could train/dabble in them, just not very effectively.

Or we could have some spell like 735 - Circle Augment. We could cast it, select the major elemental or spiritual, then gain the ability to cast spells from that for a limited time. Perhaps the circle would take over one of the previous lists; so you change minor spiritual into major spiritual etc - this would make sure you would not get the super sell combo's etc.

K


Kithus to Kevralynn, February 16, 2003

All valid points though I'd like to contest them:

The extra +40 DS total on those spell circles would require extra spell training that would come off some other list where we'd likely lose DS as both minor circles have high level DS/TD spells (barrier, alkars, wall of force). The extra TD is a consideration but the best TD enhancer on the majors is spell shield which would chop 19 ranks of spells off your minor spells somewhere. Theoretically you could master all 4 spell lists (while still keeping 1 sorcerer/level) by cap with tripling but all spells would have much shorter durations than they could have and many would be far less effective (CS spells, rank/level bonus spells).

As for individuality the only profession that has one of these circles to itself is wizards. That in itself is a mistake as it gives wizards two sphere completely dedicated to them. On the other hand sorcerers have the two most widely spread circles to choose from. Charging wizard by the way isn't a profession it's an occasional hobby that wizards can tend to use to make some money and I firmly believe sorcerers should be able to charge items anyways.

The imbedding of MjS (Not MnS ::duck::) shouldn't be an issue now. Yes it would be much easier to make heroism, bravery etc imbeds but there is MIU required to use them now. I say if someone wants to train to use the items there is no reason they shouldn't be able to. Any spells that would be deemed too powerful to be imbeddible simple could be removed from the imbeddible list (Both sanctuary spells come to mind quickly).

I look on the major lists and see a lot of what sorcerers say we are lacking, utility spells. Mana, unpresence, purify air, untrammel, sanctuary(s), spirit servant, transference, disk, charge item. I also see a combat sorcerer using bravery, heroism, strength, haste, spirit strike, and targeting emerging (Not me personally I think it'd break down to useless after a the spells stopped making up for the squares 3 ROI).

Most of all I see a choice, which many GMs seem in favor of. It would be a choice which circles to train in and how far. It would add a lot of diversity to the profession and actually make it mean something to be "hybrids." Different spheres all have their advantages and disadvantages compared to other spheres and in the long run it would likely work out very well. I think this change would make sorcerers the least cookie cutter profession.

Now someone had mentioned to me in discussion a problem with sorcerer CS issues associated with having 4 spheres to choose from instead of 2 (Non sorcerer of course). Yes theoretically you could triple every level and never go past 3/4 of your level in any sphere. However there is a simple solution to this as well. Instead of 3/4 of your level of minor elemental giving full bonus and diminishing returns after that make it 3/4 of your level in elemental spells in general before diminishing returns. A sorcerer could choose to be a master of the elemental side, almost completely forsaking spirit spells but as sorcerer spells are hybrid his sorcerer CS would suffer slightly. This would leave incentive to balance out spirit and elemental spheres as well as not giving added bonus to triple training in spells.

Any other questions, comments, concerns, snide remarks or death threats? By the way this wasn't my idea originally but after thinking about it a while I realized it was a good one. Whoever brought it up (again), take a bow.

Kithus Norrak and his dragon