This nice XP Theme is the work of AquaJack. You can get it here .
There is now support for GTA3 and GTA Vice City. For GTA3 use ID 089. For GTA Vice City use ID 249.
This is a step by step tutorial for adding your wheels to your car models. The readme file in the mod zip addresses setting up your game so that you can use cars that have the wheels added onto the models. This will cover adding the wheels to models. So lets begin.
** Click To Enlarge Picture **
You need to extract all textures used in the car or on the wheels you plan to add into the folder of you car dff file. Use GTA3ResHack so they will be in tga format. Open zmodeler v1.06f or higher and import you cars dff file inside. You can also open a saved car file.
Now import the wheel you plan to add to your model.
We can see I imported the wheel named "s7wheel".
Now we can hide everything but our wheel. We need to now center the axis for the wheel. Make sure at the top you have the H and V selected and are on objects modify. Also make sure you DON'T have SEL selected. Now in the main tool bar, go to display / local axis / center axis. Now click on the wheel. You will see the local axis center on the wheel.
Now this wheel is facing left and we need all our wheels to face to the right of the car. We need to rotate it on it's Y axis. Use the Toogle button at the top to switch from the HVD to the XYZ plane modify. Now select the Y and in the main tool bar go to modify / rotate. Hold the ctrl button and click on the wheel. The value input dialog box will open and enter in 180 for the degrees of rotation. Click ok and the wheel should now be facing to the right.
We can see now that the wheel is facing to the right like we want it.
Now lets import our scale wheel. Below it's name is wheel_lightvan. The wheel just so happened to import pretty close to our other wheel. It wont always be like this. In this case it makes it easier to compare the two. We need to make the s7 wheel larger.
Now lets select the HV modifier up top. Then select modify / scale.
Now this step seems a little strange. I'm not sure if this is a glitch in zmod or not but it needs to be done this way for me. After you have selected scale, hold ctrl and click on an empty area like where the red X is. The value input dialog will open. Enter a value to make it larger or smaller. In this case we need our wheel larger so I put in 102. Then click OK. Nothing will seem to have happened, but the 102 is stored as the scaled value.
Now we need to put our cursor over the wheel to be enlarged, hold ctrl and click on it. The wheel should enlarge a little and the value dialog box will open. Click CANCEL (not ok) , hold ctrl and click on it again to enlarge more. Repeat until the wheel is about the right size.
Now lets move our s7 wheel over so we can compare widths. Select the X in the XYZ modifier. Now select modify / move. Move the wheel over so that you can compare the widths. As you can see, the s7 wheel is a little narrow compared to the other wheel.
Now lets scale the width. Select the X modifier again and go to modify / scale. Just click (don't use ctrl) on the wheel and drag until its the correct width.
Now we can delete our scale wheel. Right click on the scale wheel (wheel_lightvan) and select delete.
Now lets make the other 3 wheels we need for our car. Right click on the s7 wheel and select copy. It will ask you what you want to name them. It doesn't matter at this point so just click ok.
The wheels should be automatically named. Now lets move them in a formation similar to how they would be on your car. Try to do it so you can see all the wheels in the left or right view. Select the Z in the top modifier and select modify / move. Then use the X and move.
This is how mine looked after I moved them in relation to the chassis.
Now hide the chassis and make the wheel dummies visible on the screen by clicking on them in the objects bar on the left. This is where you need to move each wheel to.
You need to line up the wheels axis with the dummies axis. Use the X, Y, and Z modify at the top to move as needed. Work with one wheel at a time. MAKE SURE NOT TO MOVE THE DUMMIES. Make sure you only have the wheels highlighted when moving.
As you can see I have lined up one of the wheels with its dummy in all three views. Make sure its lined up in all three views.
Lets take this time to name the wheel we just lined up according to the dummy you lined it up with. Right click on the wheel in the object bar and rename it. This wheel was lined up with the wheel_rb_dummy so we will name it wheel_rb.
Lets now click on that wheel and its dummy in the object bar so that its hidden. That leaves us with 3 more wheels to line up. Follow the same steps and move each wheel until all are lined up. Remember to hide the each wheel and dummy after you line them up. That way you have less on the screen to work around.
You should have all wheels lined up and named properly. Compared to the chassis the wheels will look too big. This is normal because the default.ide file sets the size of the wheel. You just needed to scale it properly to match the wheel collision file in GTA3.
You can hide all parts now so that we can correct the hierarchy. Select tools at the top and go to Hierarchy / Browser.
When it opens, expand the orange cube that's the name of your car. In this case it is kuruma. You will see the blue cubes that are named like your wheels and some others ones named like your dummies. Drag your wheels cube into its corresponding dummies cube. Wheel_rf would be dragged into wheel_rf_dummy and so on.
Should look like this in the end.
Close the hierarchy browser, save, and export your DFF file.
Go to your GTA3 data directory and open the default.ide file with any text editor. Go to what ever car you just edited and change the next to last group of numbers to 089 as you see I did for my Kuruma. In the old version of this mod 167 was used instead of 089.
Finished product in the game.