Warrior - Those who choose a life of hand-to-hand combat.

 

(W.1) Experience Cost:

 

0

1

2

3

4

5

6

7

8

9

10

Warrior

600

250

800

1650

2750

4100

5650

7350

9300

11400

13250

Note: A Warrior must have no magical college

 

(W.2) Intensive Training

- A Warrior cannot train other skills while working on the Warrior skill. (This is the exception to being able to train two skills at once).

 

(W.3) Weapons Training

- A Warrior only requires one week per rank (instead of two) to gain rank in weapons that are ranked lower than his Warrior skill.

- At rank 4 in the skill, the Warrior gains rank 0 in all weapons he can physically use.

 

(W.4) Improved Defensive Ability

- A Warrior gains 1% to his defense per rank in the Warrior skill, 2% if he is evading. He also adds half his rank (rounded up) to his die roll in parry attempts.

 

(W.5) Improved Offensive Ability

- A Warrior gains 2% to his strike chance with any melee weapon for each rank he attains in the Warrior skill.

 

(W.6) Improved Damage

- At rank 4, the Warrior increases the damage he does with all weapons by 1.

- He increases it by an additional 1 at rank 8.

 

(W.7) Resistance to Being Stunned

- A Warrior adds his rank to the amount of damage required to stun him (1/3 EN + W. Rank).

- A Warrior adds his rank to his chance of hanging on to his weapons if he is stunned.

- A Warrior adds 5 × Warrior Rank to his chance to unstun.

- At rank 10, a Warrior can no longer be stunned by non-magical means.

 

(W.8) Increased Initiative

- A Warrior adds his rank to his Initiative Value (IV) in melee combat.