Warrior - Those who choose a life of hand-to-hand combat.
(W.1) Experience Cost:
|
|
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
|
Warrior |
600 |
250 |
800 |
1650 |
2750 |
4100 |
5650 |
7350 |
9300 |
11400 |
13250 |
Note: A Warrior must have no magical college
(W.2) Intensive Training
- A Warrior cannot train other skills while working on the Warrior skill. (This is the exception to being able to train two skills at once).
(W.3) Weapons Training
- A Warrior only requires one week per rank (instead of two) to gain rank in weapons that are ranked lower than his Warrior skill.
- At rank 4 in the skill, the Warrior gains rank 0 in all weapons he can physically use.
(W.4) Improved Defensive Ability
- A Warrior gains 1% to his defense per rank in the Warrior skill, 2% if he is evading. He also adds half his rank (rounded up) to his die roll in parry attempts.
(W.5) Improved Offensive Ability
- A Warrior gains 2% to his strike chance with any melee weapon for each rank he attains in the Warrior skill.
(W.6) Improved Damage
- At rank 4, the Warrior increases the damage he does with all weapons by 1.
- He increases it by an additional 1 at rank 8.
(W.7) Resistance to Being Stunned
- A Warrior adds his rank to the amount of damage required to stun him (1/3 EN + W. Rank).
- A Warrior adds his rank to his chance of hanging on to his weapons if he is stunned.
- A Warrior adds 5 × Warrior Rank to his chance to unstun.
- At rank 10, a Warrior can no longer be stunned by non-magical means.
(W.8) Increased Initiative
- A Warrior adds his rank to his Initiative Value (IV) in melee combat.