|
|
EEK-TNG
Mission Specifications for SFC3 Developed by el-Karnak |
|
INTRODUCTION
The missions of EEK (Evil, Evil Karnak) are designed to enforce some naval
doctrine of meritocracy in the dynaverse realms of SFC3.
In order to compete in a big engagement like a fleet action you have to earn
your way by either improving your combat skills and/or improving your teamwork
skills through co-op play. If you are a newbie you will find the grunt work
missions like Convoy Escort duty easy and patrols harder. If you are a veteran
that likes to fly solo then you will compete well in the patrols and do OK
in the 3v3 missions. When you are an expert player you can handle the glory
assignments such as Squadron and Fleet Actions.
These mission are separated into two categories: stand-alone Player vs. AI
only missions that can appear in any hex, and Player vs. a target AI or player
that one engages on the dyna.
MISSION SPECIFICATIONS MATRICES
The following mission statistics are diplayed in
ascending order of difficulty, from top to bottom.
Stand-alone Player vs. AI mission (playable in any hex), aka SP-type. These mission will appear as a separate entry from AIs and players in the dyna hex's mission selector screen.
| Mission |
Political/Terrain/Range/Priority |
Allied AI |
Enemy AI |
AI Strip |
Victory Award |
Comment |
| Convoy Escort |
Home or Allied/Any/0/4 |
DD-BC, DD-CL |
DD-BC, DD-CL |
No |
1500 |
Allied AI reinforcments arrive at 4 minute mark. |
| Homeland Defence Patrol |
Home or Allied/Any/0/3 |
N/A |
DD-CL, FF-DD |
No |
900 |
Decent PP farming mission. |
| Deep Space Patrol |
Enemy/Any/0/3 |
N/A |
DD-CL, FF-DD |
No |
900 |
1v2 enemy space mission. |
| Enemy Sweep Patrol |
Enemy/Any/0/3 |
DD-CL |
DD-BC, DD-CL |
No |
900 |
Allied AI under fleet control. |
| Joint Ops. Patrol |
Enemy/Any/0/3 |
DD-CL |
DD-BC, DD-CL |
No |
900 |
Allied AI not under fleet control. Std 2v2 mission. |
| Convoy Raid |
Enemy/Any/0/4 |
N/A |
DD-BC, FF-CL; |
No |
2100 |
2nd Enemy AI team arrives at 8 minute mark. |
| Hold-the-Line Patrol |
Home or Allied/Any/0/3 |
DD-CL |
DD-BC, DD-CL, FF-DD |
No |
1200 |
Allied
AI under fleet control. |
| Skirmish Patrol |
Neutral or Enemy/Any/0/3 |
DD-CL, FF-DD |
DD-BC, DD-CL, FF-DD |
No |
1500 |
2xAllied AI under fleet control. Std 3v3 mission. |
| Counter Punch Patrol |
Home or Allied/Any/0/3 |
DD-CL, FF-DD |
DD-BC, DD-CL, FF-DD |
No |
1500 |
2xAllied AI not under fleet control. Std 3v3 mission. |
| Combined Arms Patrol |
Neutral or Enemy/Any/0/3 |
DD-CL, FF-DD |
DD-BC, DD-CL, FF-DD |
No |
1500 |
2xAllied AI not under fleet control. Std 3v3 mission. |
| Ambush Action |
Enemy/Any/0/4 |
N/A |
DD-BC, DD-CL, CL |
No |
1500 |
For Expert players only. |
| Squadron Action |
Any/Base/3/2 |
2xDD-CL, 2xFF-DD |
CA-BC, CL, 2xDD-CL, FF |
No |
2700 |
For Expert players only. |
| Fleet Action |
Any/Planet/2/2 |
CA, CL, 2xDD-CL, 2xFF |
2xCA-BC, 2xDD-CL, 2xDD, FF |
No |
3300 |
For Expert players only. |
Target AI/Player Missions (must engage a specific AI or Player), aka Hail-type. These mission usually will require co-op play from same race fleet members.
| Mission |
Political/Terrain/Range/Priority |
Allied AI |
Enemy AI |
AI Strip |
Victory Award |
Comment |
| Hail Patrol |
Any/Any/0/3 |
DD-CL |
DD-DN, DD-CL |
Yes |
1350 |
Standard Patrol mission. |
| Hail Convoy |
Any/Any/0/3 |
DD-CL (rienforcements) |
DD-DN, DD-CL; DD-BC, DD-CL |
No |
2250 |
Allied/Enemy AI reinforcments arrive at 4 minute mark. |
| Hail Base Station |
Any/Base/0/1 |
N/A |
2xCA-DN, 2xDD-CL, DD-CL; 2xDD-CL |
Yes |
12000 |
Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes. |
| Hail Battle Station |
Any/Base/0/1 |
N/A |
2xCA-DN, 2xDD-CL, DD-CL; 2xDD-BC |
Yes |
18000 |
Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes. |
| Hail Starbase |
Any/Base/0/1 |
N/A |
2xCA-DN, 2xDD-CL, DD-BC; 2xDD-DN |
Yes |
24000 |
Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes. |
| Hail Shipyard |
Any/Shipyard/0/3 |
N/A |
2xCA-DN, 2xDD-CL, DD-BC; 2xDD-DN |
Yes |
27000 |
Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes. |
| Hail Planet |
Any/Planet/0/1 |
N/A |
2xCA-DN, 3xDD-CL,DD-BC, DD-CL; 2xDD-DN |
Yes |
60000 |
Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes. |
| Hail Homeworld |
Any/Homeworld/0/1 |
N/A |
1xBB,2xCA-DN, 3xDD-CL; DD-BC, DD-CL |
Yes |
90000 |
Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes. |
Most of the Hail-type missions strip away the AI for PvP play. For example, an Ambush Action including 2 allied and an enemy player will have all the AI were stripped away to leave a 2v1 player battle. Patrol missions with two opposing Human players will strip the AI down to a straight 1v1.
In the event of a PvP (ie. Player vs. Player) mission where there are exactly the same number of Human players and ships on each side, the winner of this PvP mission will receive double the normal mission PP Payout for forcing the enemy to leave and triple the normal mission PP payout for destroying/capturing the enemy. The player that was forced to disengaged will receive a Devastating Defeat mission result. For any PvP mission where a Human player is outnumbered by enemy Human players, irregardless of the number of ships involved, and the out-numbered Human player wins the missions, quadruple the normal mission PP payout will be awarded.
ENEMY SHIP DESTROYED BONUSES
There will be bonus PP payouts for every enemy ship the player destroys in
the mission played.
The payout schedule is as follows:
|
Enemy Ship Class Destroyed |
Bonus PP Awarded |
Freighter |
225 |
Frigate |
300 |
Destroyer |
450 |
Light Cruiser |
750 |
Heavy Cruiser |
1200 |
| Heavy Battle-cruiser |
1650 |
Dreadnought |
2100 |
Battleship |
3000 |
TOTAL WAR VARIANTS
For dynaverse campaigns that have all races enemies with each other thereby
no causing any race to have no possible allies (ie. total war variants), the
following missions have the appropriate variant versions (designated with
"_tw" suffix tags):
MISSION DIFFICULTY MODIFIERS
When a player flies a ship of the following classes:
An extra enemy AI ship is generated in the following missions:
For all the missions, when a player flies a Battleship class ship, the enemy AI will often have a Dreadnought to Battleship class ranged and rarely a Heavy Battle-cruiser to Battleship class ranged enemy AI ship generated in-mission.
MISSION PACK DOWNLOADS
Courtesy the generous web hosting services of Dynaverse.net), you can download the EEK combat mission packs in their Downloads section.
EEK-TNG SFC3 Mission Files
EEK-TNG Missions for DomWars Mods (ie. Dominion is playable race): EEK-TNG091-DW.exe
EEK-TNG Missions for non-DomWars Mods (ie. Borg in playable race): EEK-TNG091-GEN.exe