EEK-TNG

Mission Specifications

for

SFC3

Developed by el-Karnak

 

INTRODUCTION
The missions of EEK (Evil, Evil Karnak) are designed to enforce some naval doctrine of meritocracy in the dynaverse realms of SFC3. In order to compete in a big engagement like a fleet action you have to earn your way by either improving your combat skills and/or improving your teamwork skills through co-op play. If you are a newbie you will find the grunt work missions like Convoy Escort duty easy and patrols harder. If you are a veteran that likes to fly solo then you will compete well in the patrols and do OK in the 3v3 missions. When you are an expert player you can handle the glory assignments such as Squadron and Fleet Actions.

These mission are separated into two categories: stand-alone Player vs. AI only missions that can appear in any hex, and Player vs. a target AI or player that one engages on the dyna.

MISSION SPECIFICATIONS MATRICES
The following mission statistics are diplayed in ascending order of difficulty, from top to bottom.

Stand-alone Player vs. AI mission (playable in any hex), aka SP-type. These mission will appear as a separate entry from AIs and players in the dyna hex's mission selector screen.

Mission

Political/Terrain/Range/Priority

Allied AI

Enemy AI

AI Strip

Victory Award

Comment

Convoy Escort

Home or Allied/Any/0/4

DD-BC, DD-CL

DD-BC, DD-CL

No

1500

Allied AI reinforcments arrive at 4 minute mark.

Homeland Defence Patrol

Home or Allied/Any/0/3

N/A

DD-CL, FF-DD

No

900

Decent PP farming mission.

Deep Space Patrol

Enemy/Any/0/3

N/A

DD-CL, FF-DD

No

900

1v2 enemy space mission.

Enemy Sweep Patrol

Enemy/Any/0/3

DD-CL

DD-BC, DD-CL

No

900

Allied AI under fleet control.
Std 2v2 mission.

Joint Ops. Patrol

Enemy/Any/0/3

DD-CL

DD-BC, DD-CL

No

900

Allied AI not under fleet control. Std 2v2 mission.

Convoy Raid

Enemy/Any/0/4

N/A

DD-BC, FF-CL;
DD-BC, DD-CL

No

2100

2nd Enemy AI team arrives at

8 minute mark.

Hold-the-Line Patrol

Home or Allied/Any/0/3

DD-CL

DD-BC, DD-CL, FF-DD

No

1200

Allied AI under fleet control.
Std 2v3 mission.

Skirmish Patrol

Neutral or Enemy/Any/0/3

DD-CL, FF-DD

DD-BC, DD-CL, FF-DD

No

1500

2xAllied AI under fleet control. Std 3v3 mission.

Counter Punch Patrol

Home or Allied/Any/0/3

DD-CL, FF-DD

DD-BC, DD-CL, FF-DD

No

1500

2xAllied AI not under fleet control. Std 3v3 mission.

Combined Arms Patrol

Neutral or Enemy/Any/0/3

DD-CL, FF-DD

DD-BC, DD-CL, FF-DD

No

1500

2xAllied AI not under fleet control. Std 3v3 mission.

Ambush Action

Enemy/Any/0/4

N/A

DD-BC, DD-CL, CL

No

1500

For Expert players only.

Squadron Action

Any/Base/3/2

2xDD-CL,

2xFF-DD

CA-BC, CL, 2xDD-CL, FF

No

2700

For Expert players only.

Fleet Action

Any/Planet/2/2

CA, CL,

2xDD-CL, 2xFF

2xCA-BC, 2xDD-CL, 2xDD, FF

No

3300

For Expert players only.

Target AI/Player Missions (must engage a specific AI or Player), aka Hail-type. These mission usually will require co-op play from same race fleet members.

Mission

Political/Terrain/Range/Priority

Allied AI

Enemy AI

AI Strip

Victory Award

Comment

Hail Patrol

Any/Any/0/3

DD-CL

DD-DN, DD-CL

Yes

1350

Standard Patrol mission.

Hail Convoy

Any/Any/0/3

DD-CL (rienforcements)

DD-DN, DD-CL;

DD-BC, DD-CL

No

2250

Allied/Enemy AI reinforcments arrive at 4 minute mark.

Hail Base Station

Any/Base/0/1

N/A

2xCA-DN, 2xDD-CL, DD-CL;

2xDD-CL

Yes

12000

Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes.

Hail Battle Station

Any/Base/0/1

N/A

2xCA-DN, 2xDD-CL, DD-CL;

2xDD-BC

Yes

18000

Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes.

Hail Starbase

Any/Base/0/1

N/A

2xCA-DN, 2xDD-CL, DD-BC;

2xDD-DN

Yes

24000

Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes.

Hail Shipyard

Any/Shipyard/0/3

N/A

2xCA-DN, 2xDD-CL, DD-BC;

2xDD-DN

Yes

27000

Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes.

Hail Planet

Any/Planet/0/1

N/A

2xCA-DN, 3xDD-CL,DD-BC, DD-CL;

2xDD-DN

Yes

60000

Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes.

Hail Homeworld

Any/Homeworld/0/1

N/A

1xBB,2xCA-DN, 3xDD-CL;

DD-BC, DD-CL

Yes

90000

Co-op play recommended. Enemy AI reinforcments arrive every 10 minutes.

Most of the Hail-type missions strip away the AI for PvP play. For example, an Ambush Action including 2 allied and an enemy player will have all the AI were stripped away to leave a 2v1 player battle. Patrol missions with two opposing Human players will strip the AI down to a straight 1v1.

In the event of a PvP (ie. Player vs. Player) mission where there are exactly the same number of Human players and ships on each side, the winner of this PvP mission will receive double the normal mission PP Payout for forcing the enemy to leave and triple the normal mission PP payout for destroying/capturing the enemy. The player that was forced to disengaged will receive a Devastating Defeat mission result. For any PvP mission where a Human player is outnumbered by enemy Human players, irregardless of the number of ships involved, and the out-numbered Human player wins the missions, quadruple the normal mission PP payout will be awarded.

ENEMY SHIP DESTROYED BONUSES
There will be bonus PP payouts for every enemy ship the player destroys in the mission played.

The payout schedule is as follows:

Enemy Ship Class Destroyed

Bonus PP Awarded

Freighter

225

Frigate

300

Destroyer

450

Light Cruiser

750

Heavy Cruiser

1200

Heavy Battle-cruiser

1650

Dreadnought

2100

Battleship

3000



TOTAL WAR VARIANTS
For dynaverse campaigns that have all races enemies with each other thereby no causing any race to have no possible allies (ie. total war variants), the following missions have the appropriate variant versions (designated with "_tw" suffix tags):

MISSION DIFFICULTY MODIFIERS
When a player flies a ship of the following classes:

An extra enemy AI ship is generated in the following missions:

For all the missions, when a player flies a Battleship class ship, the enemy AI will often have a Dreadnought to Battleship class ranged and rarely a Heavy Battle-cruiser to Battleship class ranged enemy AI ship generated in-mission.

MISSION PACK DOWNLOADS

Courtesy the generous web hosting services of Dynaverse.net), you can download the EEK combat mission packs in their Downloads section.

EEK-TNG SFC3 Mission Files

EEK-TNG Missions for DomWars Mods (ie. Dominion is playable race): EEK-TNG091-DW.exe

EEK-TNG Missions for non-DomWars Mods (ie. Borg in playable race): EEK-TNG091-GEN.exe


Contact EEK Developer el-Karnak